ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read ropes and swing02 Predict release direction03 Choose and cut a rope04 Inspect landing and retryPhysics and contraptions One rule
Cut now or wait for a swing with a better launch direction?
Reference games Cut the Rope Daily · Unravel
Core loop 01 Inspect pivot and load02 Position a counterweight03 Let the platform settle04 Test with player weightPhysics and contraptions One rule
Place the weight farther out for lift, or nearer so the route survives the player's added weight?
Reference games Human Fall Flat · Trine Enchanted Edition
Core loop 01 Read levels and floats02 Plan valve order03 Transfer water04 Use the new heightPhysics and contraptions One rule
Raise the cargo platform first or open the far gate before its switch becomes inaccessible?
Reference games Hydrophobia: Prophecy · Fluidity: Spin Cycle
Core loop 01 Identify rewindable objects02 Arrange forward actions03 Choose a past point04 Use persistent world stateTime and echoes Linked states
Record a path through the switch before rewinding the box, or move it directly to the exit?
Reference games Braid · The Entropy Centre
Core loop 01 Choose a repeatable task02 Record the actions03 Work with the replay04 Adjust timing and handoffsTime and echoes Linked states
Record a short reliable action or combine several tasks in one longer loop?
Reference games The Last Clockwinder · Super Time Force Ultra
Core loop 01 Pause and inspect02 Allocate action budget03 Commit and execute04 Review the final positionTime and echoes One rule
Spend the budget attacking or reserve a move to finish in safety?
Reference games Transistor · Frozen Synapse
Core loop 01 Read sight and awareness02 Choose a crossing moment03 Accumulate or cool down04 Reach cover within the windowStealth and scouting One rule
Cross the short gap now or wait for awareness to fall before the next crossing?
Reference games Mark of the Ninja · Desperados III
Core loop 01 Inspect hearing range02 Choose a landing point03 Make sound and read response04 Cross the redirected routeStealth and scouting One rule
Lure the guard farther away or merely turn them, avoiding other listeners?
Reference games Mark of the Ninja · Desperados III
Core loop 01 Read access rules02 Choose an identity03 Avoid detection and illegal acts04 Enter and leave the target areaStealth and scouting One rule
Adopt warehouse access or keep lobby access and seek another entrance?
Reference games HITMAN World of Assassination · Desperados III
Core loop 01 Hear the call02 Keep the pulse03 Respond on your turn04 Compare early and late feedbackRhythm and timing One rule
Reproduce the demonstrated intervals or mistakenly flatten them into equal beats?
Reference games Rhythm Heaven Groove · Rhythm Doctor
Core loop 01 Read start and endpoint02 Press on time03 Maintain input04 Release and reviewRhythm and timing One rule
Sustain to the endpoint or release too early while preparing the next input?
Reference games Spin Rhythm XD · Rhythm Heaven
Core loop 01 Establish a pulse02 Fade selected cues03 Maintain internal count04 Restore cues and measure driftRhythm and timing One rule
Maintain the established pulse or let distracting visuals shift the timing?
Reference games Rhythm Heaven · Rhythm Doctor
Core loop 01 Read box and standing space02 Plan pushes03 Walk around and push04 Check dead positions and undoSpatial and path puzzles One rule
Walk around first or push toward the goal and lose turning room?
Reference games A Monster's Expedition · Sokobond
Core loop 01 Read path conditions02 Choose visit order03 Draw and inspect conflicts04 Backtrack and submitSpatial and path puzzles One rule
Visit the near checkpoint first or preserve access to the far region?
Reference games The Witness · Linelight
Core loop 01 Identify a missing link02 Change viewpoint03 Align and confirm04 Test the resulting routeSpatial and path puzzles One rule
Move to another viewpoint or adjust the held shape to cover the gap?
Reference games Superliminal · Viewfinder
Core loop 01 Scan valid swaps02 Choose goal and setup03 Swap and resolve in order04 Read the resulting boardMatching and merging One rule
Clear the largest immediate group or clear below to improve the target color's position?
Reference games Bejeweled 3 · PuzzleQuest: Challenge of the Warlords
Core loop 01 Find matching paths02 Extend or backtrack03 Confirm chain and endpoint04 Resolve and plan againMatching and merging One rule
Extend for more value or stop at a safer endpoint?
Reference games Grindstone · Two Dots
Core loop 01 Read tiers and free cells02 Choose movement or placement03 Merge and add an object04 Preserve future movesMatching and merging One rule
Merge now for space or keep lower tiers positioned for the next arrival?
Reference games 2048 · Triple Town
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.