- 01Read tiers and free cells
- 02Choose movement or placement
- 03Merge and add an object
- 04Preserve future moves
Merging with a space budget
Matching objects merge into a higher tier and free some space. New arrivals make empty cells both breathing room and a resource for future combinations.
The player's decision
Merge now for space or keep lower tiers positioned for the next arrival?
Original scenario
Original setup: three neighboring seedlings become one tree on a four-by-four board. Scattered seedlings fill the board; planned meeting spaces enable growth.
Start with this prototype
Build a four-by-four placement board with three plant tiers and next-piece preview. Use ten fixed arrivals; make a large tree to win. Detect full dead boards and allow undo; omit paid random draws.
Change one variable
Vary low-tier frequency and count meaningful choices before space runs out, comparing strategies on identical sequences.
What to observe in a playtest
Do object counts match the merge rule? Can a full board with a valid merge continue?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
An unclear merge destination defeats planning. Define whether a result can merge again in the same turn.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- 2048
The original code combines board-wide motion with equal-value merges and prevents merging a result twice per move.
- Triple Town
Three or more adjacent matches create a higher tier, free cells and can cascade.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build a four-by-four placement board with three plant tiers and next-piece preview. Use ten fixed arrivals; make a large tree to win. Detect full dead boards and allow undo; omit paid random draws.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.