ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read water and weather02 Compare growth stages03 Allocate irrigation04 Resolve growth and harvestGrowing and tending One rule
Finish a nearly mature crop or protect a seedling that needs consecutive watering?
Reference games Stardew Valley · Timberborn
Core loop 01 Read the seasonal deadline02 Compare maturity and regrowth03 Schedule planting and care04 Harvest before closureGrowing and tending One rule
With five days left, plant a fast low-return crop or save land and funds for next season?
Reference games Stardew Valley · Story of Seasons: Friends of Mineral Town
Core loop 01 Inspect soil state02 Choose a crop03 Resolve yield and depletion04 Plan recoveryGrowing and tending Linked states
Accept a lower harvest to restore the field now, or keep producing and face later soil or disease pressure?
Reference games Farthest Frontier · Farming Simulator
Core loop 01 Cast bait02 Observe probes03 Recognize the bite04 Respond and catchCatching and tracking One rule
Is this a probe or a confirmed signal—and should I act now or keep waiting?
Reference games Dinkum · Stardew Valley
Core loop 01 Read struggle and distance02 Reel or release03 Watch tension change04 Advance during calm periodsCatching and tracking One rule
Risk one high-tension pull to finish or release and wait for the next calm interval?
Reference games Dinkum · Fishing Planet
Core loop 01 Collect environmental clues02 Form a habitat hypothesis03 Choose gear and travel04 Update the recordCatching and tracking One rule
Wait at the most likely location or investigate another habitat hypothesis that remains possible?
Reference games Stardew Valley · DREDGE
Core loop 01 Estimate round-trip cost02 Choose target and route03 Gather and monitor reserves04 Refill and depart againSurvival and environments One rule
Collect one more resource or return while the route remains affordable?
Reference games Subnautica · Astroneer
Core loop 01 Read weather and insulation02 Plan exposure03 Spend warmth or fuel04 Recover in shelterSurvival and environments One rule
Fetch fuel in the cold or spend reserves until conditions improve?
Reference games The Long Dark · Oxygen Not Included
Core loop 01 Trace the source02 Inspect contact and transport03 Place separation or cleaning04 Run and check recurrenceSurvival and environments Linked states
Clean every affected item now or isolate the source before recontamination?
Reference games Oxygen Not Included · RimWorld
Core loop 01 Observe population trends02 Form an intervention hypothesis03 Change one resource or group04 Track delayed effectsEcology and populations Multiple systems
Add predators to control herbivores or restore plants first to prevent a later food collapse?
Reference games Eco · Rain World
Core loop 01 Read species needs02 Find compatible overlap03 Arrange terrain and borders04 Check every speciesEcology and populations Linked states
Create one mixed habitat or two smaller areas that better satisfy distinct needs?
Reference games Terra Nil · Planet Zoo
Core loop 01 Inspect parent traits02 Choose pairings03 Generate and record offspring04 Select for the next environmentEcology and populations Linked states
Select one strong trait or preserve diversity for a changing environment?
Reference games Niche - a genetics survival game · Wobbledogs
Core loop 01 Read growth direction02 Prune or steer03 Advance growth04 Check light and bloomGrowing and tending One rule
Keep current leaves or sacrifice a branch to reach sunlight?
Reference games Prune · Grow Home
Core loop 01 Read interaction range02 Place flowers/hives03 Advance visits04 Compare propagation/productsGrowing and tending One rule
Plant a directly sellable crop or a flower supporting nearby production?
Reference games APICO · Stardew Valley
Core loop 01 Compare maturity/regrowth02 Plant a plot03 Harvest and update stage04 Retain or replaceGrowing and tending One rule
Take quick one-off yield or wait for repeated later harvests?
Reference games Stardew Valley · Farm Together
Core loop 01 Read local species02 Choose bait03 Resolve one catch04 Update stock/observationsCatching and tracking One rule
Spend scarce targeted bait for an order or accept mixed catches with generic bait?
Reference games Stardew Valley · Fishing Planet
Core loop 01 Place a trap02 Work elsewhere03 Return on schedule04 Rebait/repair/redeployCatching and tracking One rule
Choose a distant valuable site or a nearby low-maintenance route?
Reference games DREDGE · Stardew Valley
Core loop 01 Read target state02 Choose weakening action03 Check eligibility04 Use a tool and resolveCatching and tracking One rule
Attack again for better odds or attempt capture before knocking the target out?
Reference games Monster Hunter Generations · Pokémon Brilliant Diamond / Shining Pearl
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.