- 01Read weather and insulation
- 02Plan exposure
- 03Spend warmth or fuel
- 04Recover in shelter
Warmth, fuel and shelter
Environment changes body heat; insulation slows loss and fuel restores warmth. Actions trade gains against exposure time and replenishment cost.
The player's decision
Fetch fuel in the cold or spend reserves until conditions improve?
Original scenario
Original setup: shelter loses one warmth per round, open ground three. A small nearby woodpile can outperform a larger distant one after return exposure.
Start with this prototype
Build four winter locations, warmth/fuel resources and three fixed weather phases. Choose travel, gather or fire; reach rescue safely to win. Allow retries and omit detailed physiology.
Change one variable
Vary exposure loss separately from fuel efficiency and watch route use of shelters.
What to observe in a playtest
Are wait, fire and travel costs resolved consistently, with clear rules at thermal thresholds?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
A simple periodic damage tax loses spatial meaning; shelter and heat should change outcomes through choices.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- The Long Dark
Cold, needs and action time are linked; acquiring resources has its own cost.
- Oxygen Not Included
Ambient temperature and generated heat affect colony survival at a larger scale.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build four winter locations, warmth/fuel resources and three fixed weather phases. Choose travel, gather or fire; reach rescue safely to win. Allow retries and omit detailed physiology.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.