- 01Read interaction range
- 02Place flowers/hives
- 03Advance visits
- 04Compare propagation/products
Flowers, pollinators and layout
Plants and pollinators interact within a range; flower position/species affect propagation or bee products under explicit game rules.
The player's decision
Plant a directly sellable crop or a flower supporting nearby production?
Original scenario
Original: one flower in six plots supports two neighboring fruit plots but cannot be sold; a corner wastes one adjacency.
Start with this prototype
Build six plots, one hive and flower/fruit plants with an explicit adjacent-cell pollination rule. Preview support links, compare fruit after three rounds and undo moves.
Change one variable
Vary flower range without making it global and erasing layout choices.
What to observe in a playtest
Remove support when flowers move and apply the stated stacking rule.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Do not present adjacency bonuses as real pollination science or rely only on flower colors.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- APICO
Pots permit bee visits while preventing nearby hives from spreading their flowers.
- Stardew Valley
Crop flowers affect nearby honey types, a range-based product relationship rather than literal crop pollination.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build six plots, one hive and flower/fruit plants with an explicit adjacent-cell pollination rule. Preview support links, compare fruit after three rounds and undo moves.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.