- 01Read species needs
- 02Find compatible overlap
- 03Arrange terrain and borders
- 04Check every species
Shared habitats
Species differ in terrain, water and social needs. Shared areas can save space or create conflict, requiring overlap without erasing distinct needs.
The player's decision
Create one mixed habitat or two smaller areas that better satisfy distinct needs?
Original scenario
Original setup: herons require shallows and grass; frogs require shallows and cover. One shared pond saves space but does not replace distinct land needs.
Start with this prototype
Build twelve habitat cells, three terrains and two fictionalized species requirements. Show met/missing conditions; satisfy both within budget. Allow rebuilding; omit detailed animal AI and breeding.
Change one variable
Vary shared terrain requirements while preserving recognizable species differences.
What to observe in a playtest
Is shared water counted correctly? Do affected species update when critical terrain is removed?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Average welfare can hide an unsuitable habitat for one species. Show per-species minimums.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Terra Nil
Restoring biomes and meeting animal needs targets viable habitat rather than endless expansion.
- Planet Zoo
A patch adds specific interspecies bonuses, showing that compatibility is selective.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build twelve habitat cells, three terrains and two fictionalized species requirements. Show met/missing conditions; satisfy both within budget. Allow rebuilding; omit detailed animal AI and breeding.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.