ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Inspect draws and gaps02 Choose a removal cost03 Remove and reshuffle04 Compare key-turn accessCards and dice One rule
Remove a weak card for consistency or retain it as insurance against a specific threat?
Reference games Slay the Spire · Dominion
Core loop 01 Read rolled values02 Match slot requirements03 Assign and spend dice04 Resolve and replanCards and dice One rule
Use the only even die for defense or spend it on a stronger attack?
Reference games Dicey Dungeons · Astrea: Six-Sided Oracles
Core loop 01 Read current resources02 Choose the next effect03 Resolve and inspect change04 Schedule the final spendCards and dice One rule
Add resources before doubling or double the current stock first, and when should it be spent?
Reference games Dominion · Slay the Spire
Core loop 01 Read committed attacks02 Compare threatened targets03 Choose limited counters04 End the turn and verifyTurns and tactics One rule
Save the most threatened unit or use one move to invalidate two attacks?
Reference games Into the Breach · Phantom Brigade
Core loop 01 Read positions and terrain02 Predict displacement03 Push, pull or swap04 Resolve collisions and threatsTurns and tactics One rule
Deal direct damage or move the enemy off its attack line or into a hazard?
Reference games Into the Breach · Fights in Tight Spaces
Core loop 01 Assess possible routes02 Lock visible or hidden orders03 Execute and resolve conflicts04 Update predictionsTurns and tactics Linked states
Rush the shortest route or detour around a likely contested crossing?
Reference games Frozen Synapse · Phantom Brigade
Core loop 01 Read enemy differences02 Set priority03 Observe selected targets04 Adjust from leaksDefense and waves One rule
Stop the small enemy near the exit or focus on the tougher threat behind it?
Reference games Bloons TD 6 · GemCraft Labyrinth
Core loop 01 Read entry and exit02 Place walls and towers03 Verify reachability04 Run a wave and inspect exposureDefense and waves Linked states
Spend on a longer route or more damage along a shorter one?
Reference games Defense Grid: The Awakening · Sanctum 2
Core loop 01 Read remaining threats02 Compare bonus and pressure03 Call early or wait04 Observe base health under overlapDefense and waves One rule
Take the bonus now or clear part of the current wave before accepting overlap?
Reference games Kingdom Rush: Vengeance · GemCraft: Frostborn Wrath
Core loop 01 Inspect footprints02 Rotate and arrange03 Consume or discard04 Confirm loadout and spaceInventory and loadouts One rule
Discard a low-value item or rotate and consume supplies to create the needed shape?
Reference games Save Room - Organization Puzzle · Backpack Hero
Core loop 01 Read adjacency conditions02 Arrange a combination03 Inspect active links04 Adjust total outputInventory and loadouts Linked states
Boost one strong weapon or place the amplifier between two weaker items?
Reference games Backpack Hero · Backpack Battles
Core loop 01 Read route and durability02 Choose a tool03 Spend and update reserves04 Repair, replace or returnInventory and loadouts One rule
Spend the strong tool now or save it for a tougher obstacle and use a weaker tool first?
Reference games The Legend of Zelda: Breath of the Wild · Valheim
Core loop 01 Read revealed hazards02 Draw or stop03 Update provisional rewards04 Bank or loseCards and dice One rule
Risk another reveal as visible hazards accumulate?
Reference games Port Royal · Incan Gold
Core loop 01 Read the next threat02 Play cards03 Mark retained cards04 Draw within capacityCards and dice One rule
Keep future defense or make room for fresh offense?
Reference games Slay the Spire · Gloomhaven
Core loop 01 Compare card effects02 Choose a build03 Select payment cards04 Resolve ability and handCards and dice One rule
Spend a strong future card to activate production now?
Reference games Race for the Galaxy · Port Royal
Core loop 01 Predict a route02 Set an overwatch arc03 Advance enemies04 Resolve triggers and chargesTurns and tactics One rule
Shoot a weak target now or watch the next choke point?
Reference games XCOM 2 · Gears Tactics
Core loop 01 Read attack directions02 Preview lines from a move03 Choose a position04 Resolve protection on both sidesTurns and tactics One rule
Fire safely with poor odds or spend movement to flank and expose yourself?
Reference games XCOM 2 · Gears Tactics
Core loop 01 Read the budget02 Preview costs03 Execute one action04 Recompute legal optionsTurns and tactics One rule
Spend movement for a better position or save points for two actions?
Reference games Gears Tactics · XCOM 2
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.