- 01Identify rewindable objects
- 02Arrange forward actions
- 03Choose a past point
- 04Use persistent world state
Selective rewind
Rewind restores selected objects while other state persists. Two time rules create combinations unavailable in ordinary forward play.
The player's decision
Record a path through the switch before rewinding the box, or move it directly to the exit?
Original scenario
Original setup: move a box from a switch to a bridge edge. Board it, then rewind its path back onto the switch while the rider remains present.
Start with this prototype
Build one rewindable box, a switch and a door. Record position and rider relationships; show five seconds of history. Reach the door and allow reset. Omit recursive multi-object rewind.
Change one variable
Compare rewind-to-start with a scrubbed timeline for causal clarity.
What to observe in a playtest
Can players predict what persists? Do three repeated rewinds preserve the intended state?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Rewinding position alone can break switches, riders or collisions. Specify restored and persistent state first.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Braid
Rewind-immune objects make different temporal rules part of a puzzle.
- The Entropy Centre
ASTRA reverses objects through their history, supporting path preparation before playback.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build one rewindable box, a switch and a door. Record position and rider relationships; show five seconds of history. Reach the door and allow reset. Omit recursive multi-object rewind.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.