- 01Pause and inspect
- 02Allocate action budget
- 03Commit and execute
- 04Review the final position
Plan, then execute
Queue actions during planning, then execute them without continuous editing. Real-time input demands become predictions about timing and position.
The player's decision
Spend the budget attacking or reserve a move to finish in safety?
Original scenario
Original setup: four budget units; attack costs two and movement one. Two attacks clear enemies but end in danger, while one attack and two moves avoid the blast.
Start with this prototype
Build six spaces, one moving enemy and four planning points. Show order, predicted endpoint and actual replay. Clear safely within two rounds; allow edits before commitment. Omit skill trees.
Change one variable
Compare full simulation with endpoint-only previews while preserving order decisions.
What to observe in a playtest
Do previews match static scenarios? Do players reserve budget for a safe endpoint?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Separate preview and execution rules mislead. Share one resolver and mark unknown external actions.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Transistor
Real-time combat combines with strategic planning, changing input pressure.
- Frozen Synapse
Orders can be tested before simultaneous execution; unknown enemy orders add another decision layer.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build six spaces, one moving enemy and four planning points. Show order, predicted endpoint and actual replay. Clear safely within two rounds; allow edits before commitment. Omit skill trees.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.