- 01Read ropes and swing
- 02Predict release direction
- 03Choose and cut a rope
- 04Inspect landing and retry
Releasing a rope
A rope constrains motion. Cutting it preserves current velocity before gravity bends the path; cut order and swing phase determine the landing.
The player's decision
Cut now or wait for a swing with a better launch direction?
Original scenario
Original setup: a seed hangs on two ropes. Cut the left rope, then release the right while swinging left into a pot. Cutting both immediately misses.
Start with this prototype
Build two ropes, one seed and one pot. Tap a rope to cut; display the previous trajectory. Landing wins, leaving bounds resets. Fix initial conditions and omit wind or fluid simulation.
Change one variable
Vary rope length and measure the successful release window, not just visual appeal.
What to observe in a playtest
Do identical starts and cuts reproduce the landing? Can players explain why simultaneous cuts miss?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Zeroing velocity on release invalidates swing prediction. Reset angular velocity on retry as well.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Cut the Rope Daily
The developer describes cutting ropes and popping balloons to deliver candy.
- Unravel
Yarn supports swinging and rappelling, a comparison between retaining and releasing a constraint.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build two ropes, one seed and one pot. Tap a rope to cut; display the previous trajectory. Landing wins, leaving bounds resets. Fix initial conditions and omit wind or fluid simulation.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.