ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Identify a current limitation02 Choose a tradeoff upgrade03 Change actions and routes04 Test it in a new situationGrowth and inheritance One rule
Choose piercing attacks for lined-up enemies or keep rapid attacks for scattered targets?
Reference games Hades · Hollow Knight
Core loop 01 Review run results02 Compare inheritance options03 Lock limited carryover04 Start from the new stateGrowth and inheritance One rule
Carry a reliable tool for a stable start or a rare ability with a tighter opening?
Reference games Rogue Legacy 2 · Into the Breach
Core loop 01 Choose a real task02 Perform relevant actions03 Receive specific proficiency04 Apply growth to new demandsGrowth and inheritance One rule
Keep using a practiced tool or train another skill for a later challenge?
Reference games Valheim · Melvor Idle
Core loop 01 Read separate information02 Establish shared references03 Exchange rules and observations04 Act and cross-checkCooperation and roles Linked states
Describe the symbol immediately or first establish matching positions and orientation?
Reference games Keep Talking and Nobody Explodes · We Were Here
Core loop 01 Reach positions02 Signal readiness03 Execute to a shared cue04 Confirm or reset the windowCooperation and roles One rule
Trigger now or wait for confirmation that the partner is in position?
Reference games Portal 2 · It Takes Two
Core loop 01 Identify task stages02 Assign by capability03 Complete and hand off04 Reassign at bottlenecksCooperation and roles Linked states
Keep assigned roles or switch temporarily to unblock the process?
Reference games Trine Enchanted Edition · Overcooked! 2
Core loop 01 Value the item and budgets02 Choose a hidden bid03 Reveal and break ties04 Pay and plan the next roundCompetition and bargaining One rule
Bid high for a key item or preserve budget for a better later target?
Reference games Modern Art · QE
Core loop 01 Read the current pack02 Evaluate both sides' sets03 Pick one and pass04 Update expectations from circulationCompetition and bargaining One rule
Complete your own combination or deny the final piece an opponent visibly needs?
Reference games Sushi Go! · 7 Wonders
Core loop 01 Read shared needs02 Compare private and group value03 Contribute or retain04 Reveal results and update trustCompetition and bargaining Linked states
Keep resources assuming others will fill the gap, or contribute now to reduce shared failure risk?
Reference games Eco · Dead of Winter
Core loop 01 Inspect prerequisites02 Allocate points03 Try the combination04 Revise the routeGrowth and inheritance One rule
Buy an immediately useful skill or invest in a route toward a later combination?
Reference games Path of Exile · Grim Dawn
Core loop 01 Choose a condition02 Play the familiar rules03 Check evidence04 Attempt another skillGrowth and inheritance One rule
Secure a consistent clear or attempt a timed/low-resource mastery condition?
Reference games Hades · Neon White
Core loop 01 Assess current abilities02 Preview refund/fee03 Confirm reassignment04 Compare on the same challengeGrowth and inheritance One rule
Repair the current combination or pay to rebuild for a new challenge?
Reference games Grim Dawn · Hades
Core loop 01 Identify team needs02 Take a shared tool03 Finish and hand off04 Redistribute positionsCooperation and roles One rule
Keep working with the tool or hand it to someone closer to the next job?
Reference games Unrailed! · Lovers in a Dangerous Spacetime
Core loop 01 Signal a downed teammate02 Assess threats03 Approach and sustain rescue04 Restore team agencyCooperation and roles One rule
Risk an immediate rescue or control threats and wait for a safer window?
Reference games Deep Rock Galactic · Hunt: Showdown 1896
Core loop 01 Agree on grip positions02 Move and turn together03 Adjust to obstacles04 Reach the goal togetherCooperation and roles One rule
Turn together while connected or release and regrip to pass a narrow obstacle?
Reference games Heave Ho · Moving Out
Core loop 01 Read value and presence02 Commit limited pieces03 Observe responses04 Score majorities on scheduleCompetition and bargaining One rule
Defend a valuable lead or spread into neglected smaller areas?
Reference games El Grande · Carcassonne: Inns & Cathedrals
Core loop 01 Read private information02 Claim an action/count03 Accept or challenge04 Reveal evidence and resolveCompetition and bargaining One rule
Accept the claim or challenge based on known information and behavior?
Reference games Coup · Perudo
Core loop 01 Value the lot02 Bid or withdraw03 Confirm the winner04 Pay and advanceCompetition and bargaining One rule
Raise to win this item or withdraw to save for a better-fitting later lot?
Reference games Modern Art · For Sale!
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.