- 01Read separate information
- 02Establish shared references
- 03Exchange rules and observations
- 04Act and cross-check
Cooperation with split information
Players see complementary information that no one can solve alone. Describing, confirming and agreeing on terms become necessary actions.
The player's decision
Describe the symbol immediately or first establish matching positions and orientation?
Original scenario
Original setup: one player sees four unlabeled icons, the other their operating rules. Different orientations make 'the second one' ambiguous until references are agreed.
Start with this prototype
Build two local role cards: scene and manual, with original icons. Two players take turns viewing and describing; solve three steps to win. Allow solo inspection; omit accounts and network voice.
Change one variable
Tune complementary information so neither role merely dictates answers; track confirmations and recurring misunderstandings.
What to observe in a playtest
Does each tester contribute essential information, and does role swapping reveal the cause of misunderstandings?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Network secrets cannot be protected by CSS hiding. Local teaching tabs are not a secrecy protocol.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Keep Talking and Nobody Explodes
The defuser sees the device while experts see the manual, explicitly separating information.
- We Were Here
Separated players communicate by radio while experiencing different parts of the puzzle.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build two local role cards: scene and manual, with original icons. Two players take turns viewing and describing; solve three steps to win. Allow solo inspection; omit accounts and network voice.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.