- 01Read private information
- 02Claim an action/count
- 03Accept or challenge
- 04Reveal evidence and resolve
Bluffing and challenges
Players make unverified claims about private information; opponents may risk a challenge, with a visible penalty for the loser.
The player's decision
Accept the claim or challenge based on known information and behavior?
Original scenario
Original: three merchants hold secret cargo cards; claiming rare pigment adds points, a wrong challenge loses one, and a caught bluff voids the shipment.
Start with this prototype
Build three-player pass-and-play with nine original cargo cards and three claim rounds. Mask private information during handoffs, define challenge windows and reveal evidence, then recap without chat or real stakes.
Change one variable
Balance wrong-challenge and caught-bluff penalties so neither always nor never challenging dominates.
What to observe in a playtest
Reject late challenges, protect private cards during reload/handoff and resolve each claim once.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Residual cards or hints leak private information and replace deduction with exploiting the UI.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build three-player pass-and-play with nine original cargo cards and three claim rounds. Mask private information during handoffs, define challenge windows and reveal evidence, then recap without chat or real stakes.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.