- 01Choose a real task
- 02Perform relevant actions
- 03Receive specific proficiency
- 04Apply growth to new demands
Growth through use
Valid actions improve related proficiency, changing efficiency or unlocking options. Growth follows what the player does rather than only a general experience bar.
The player's decision
Keep using a practiced tool or train another skill for a later challenge?
Original scenario
Original setup: bridge repairs train carpentry, cooking trains cuisine. Empty hammer swings count for nothing; two real repairs unlock a material-saving joint.
Start with this prototype
Build two skills, three meaningful tasks each and a small unlock. Explain why each action counts. Complete a final combined task and allow reset; omit hundreds of levels and endless repetition.
Change one variable
Measure meaningful decisions until unlock, not raw button presses.
What to observe in a playtest
Do canceled, failed or repeated submissions grant XP incorrectly? Does unlocking add a clear choice?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Risk-free empty actions reward tedious grinding. Tie progress to meaningful task outcomes.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Valheim
Skills gain experience through distinct matching actions.
- Melvor Idle
Actions grant both skill experience and action-specific mastery.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build two skills, three meaningful tasks each and a small unlock. Explain why each action counts. Complete a final combined task and allow reset; omit hundreds of levels and endless repetition.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.