- 01Choose a condition
- 02Play the familiar rules
- 03Check evidence
- 04Attempt another skill
Mastery challenges
After a basic clear, optional constraints or higher standards test existing skills with explicit reward conditions.
The player's decision
Secure a consistent clear or attempt a timed/low-resource mastery condition?
Original scenario
Original: normal delivery permits refills; a mastery task allows only three watering cans for two orders and explains every use afterward.
Start with this prototype
Add optional time and resource limits to one existing level, tracked separately. Keep basic completion and quick retries available; add no stat progression or mandatory mastery gate.
Change one variable
Observe ordinary clears before choosing thresholds; distinguish learning goals from extreme performance.
What to observe in a playtest
State constraints before play and prevent false completion after pause, retry or failure.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Counting repetitions as mastery rewards time spent rather than improved understanding.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Hades
The 2019 update links Heat conditions with added challenges and rewards; the comparison concerns structure, not historical tuning values.
- Neon White
Developer copy emphasizes shortcuts and best completion times, making repeated levels support skill improvement.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Add optional time and resource limits to one existing level, tracked separately. Keep basic completion and quick retries available; add no stat progression or mandatory mastery gate.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.