- 01Inspect prerequisites
- 02Allocate points
- 03Try the combination
- 04Revise the route
Skill prerequisites and routes
Skills require prerequisite nodes; the route to a distant ability consumes the same limited point budget.
The player's decision
Buy an immediately useful skill or invest in a route toward a later combination?
Original scenario
Original: with five points, gliding requires jumping and stamina; a shorter dash route is useful sooner, but both cannot fit this round.
Start with this prototype
Build a six-node acyclic skill graph, five points and one fixed obstacle course. Show full prerequisites and total costs, allow free reassignment and compare two viable routes without experience grinding.
Change one variable
Change one route's prerequisite cost to locate the boundary between investment and a trap.
What to observe in a playtest
Check cycles, missing parents, insufficient points and child skills after parent removal.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Showing only the next node's price hides the cost of reaching a build.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Path of Exile
The official systems page describes a shared passive tree with different class starting points.
- Grim Dawn
The guide requires removing dependent passive points before unlearning their active skill.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build a six-node acyclic skill graph, five points and one fixed obstacle course. Show full prerequisites and total costs, allow free reassignment and compare two viable routes without experience grinding.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.