- 01Identify team needs
- 02Take a shared tool
- 03Finish and hand off
- 04Redistribute positions
Shared tools and handoffs
Teammates share abilities but scarce tools determine who can perform the next task based on possession and location.
The player's decision
Keep working with the tool or hand it to someone closer to the next job?
Original scenario
Original: two people share scissors to repair three kite sections; passing via a table creates a visible handoff and a cost for hoarding.
Start with this prototype
Build local shared-screen play with two characters, one tool, three tasks and a handoff point. Support alternating control for inspection, clear ownership/drop controls and no networking or class skills.
Change one variable
Vary handoff distance to separate coordination from pointless hauling.
What to observe in a playtest
Resolve simultaneous pickup to one owner and prevent loss/duplication on exit, restart or drop.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Unclear handoffs make dropped inputs look like uncooperative teammates.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Unrailed!
Developer copy specifies one tool of each type, making coordination and handoffs central to track building.
- Lovers in a Dangerous Spacetime
Players move among weapon, shield and engine stations; scarce operating positions function like shared tools.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build local shared-screen play with two characters, one tool, three tasks and a handoff point. Support alternating control for inspection, clear ownership/drop controls and no networking or class skills.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.