- 01Read light and sightlines
- 02Choose cover
- 03Move or change lighting
- 04Check exposure
Stealth and scoutingOne rule
Light and concealment
Cross the short lit route or spend time darkening it first?
Reference gamesThief Gold (1999) · Mark of the Ninja
Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
Stealth and scoutingOne rule
Cross the short lit route or spend time darkening it first?
Reference gamesThief Gold (1999) · Mark of the Ninja
Stealth and scoutingOne rule
Leave now or hide the evidence before the next patrol arrives?
Reference gamesHITMAN World of Assassination · Desperados III
Stealth and scoutingOne rule
Keep watching to confirm a pattern or inspect the exit before moving?
Reference gamesRepublique · Do Not Feed the Monkeys
Rhythm and timingOne rule
Move to a safe tile next beat or wait one beat for a crossing patrol?
Reference gamesCrypt of the NecroDancer · A Dance of Fire and Ice
Rhythm and timingOne rule
Attack immediately to interrupt danger or wait for the next beat's reward?
Reference gamesMetal: Hellsinger · Hi-Fi RUSH
Rhythm and timingOne rule
Keep the old pulse or use the transition cue to prepare for denser beats?
Reference gamesHi-Fi RUSH · Rhythm Doctor
Physics and contraptionsOne rule
Pull farther for range or reduce energy to avoid overshooting?
Reference gamesAngry Birds Journey · Worms W.M.D Mobilize
Physics and contraptionsOne rule
Brake on rough ground early or slide on ice and countersteer later?
Reference gamesSuperTux · Trackmania
Physics and contraptionsLinked states
Fill the upper reservoir first or send limited water straight to the destination?
Reference gamesFactorio · Timberborn
Time and echoesOne rule
Pause to read trajectories or move into position while enemies advance too?
Reference gamesSUPERHOT · SUPERHOT: MIND CONTROL DELETE
Time and echoesOne rule
Spend slow motion on an easy target or save it for overlapping threats?
Reference gamesMax Payne · Boomerang X
Time and echoesOne rule
Prepare a shortcut before starting the timer or trigger now and arrange things on the run?
Reference gamesPortal 2 · Twelve Minutes
Observation and deductionOne rule
Use overlap in a long run or split a row around known empty cells?
Reference gamesPattern · Picross e
Observation and deductionOne rule
Guess the likeliest answer or probe to eliminate more candidates?
Reference gamesGuess · Mastermind
Observation and deductionOne rule
Is the evidence enough, or must you clarify the time or location first?
Reference gamesApollo Justice: Ace Attorney · Contradiction: Spot The Liar
Language and rule manipulationOne rule
Submit a safe short word or extend through a rare letter with uncertain validity?
Reference gamesBoggle · Wordament
Language and rule manipulationOne rule
Keep searching a known name or follow an unusual object mentioned in a sentence?
Reference gamesHer Story · Telling Lies
Language and rule manipulationOne rule
Finish a half-typed long word or switch to the short-word threat about to reach you?
Reference gamesEpistory - Typing Chronicles · The Typing of The Dead: Overkill
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.