- 01Choose a camera
- 02Read visible behavior
- 03Note blind-spot assumptions
- 04Switch or direct action
Remote surveillance views
Limited cameras reveal local information. Switching views has an opportunity cost while unseen areas may keep changing.
The player's decision
Keep watching to confirm a pattern or inspect the exit before moving?
Original scenario
Original setup: two rooms share one monitor. Watching a guard hides the timed door needed by a delivery robot.
Start with this prototype
Build two camera views and a commandable robot. State whether switching pauses time and show last-observed timestamps. Deliver to win; retry alarms. Use only fictional cameras.
Change one variable
Vary camera coverage and check whether blind spots support inference instead of guessing.
What to observe in a playtest
Does world state remain continuous across switches? Can users distinguish current knowledge from stale observations?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Presenting stale imagery as live without timestamps misleads decisions.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Republique
The designer describes surveillance-guided escape and the relationship between fixed views and controls.
- Do Not Feed the Monkeys
Watching subjects and deciding whether to intervene makes observation a choice with consequences.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build two camera views and a commandable robot. State whether switching pauses time and show last-observed timestamps. Deliver to win; retry alarms. Use only fictional cameras.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.