- 01Inspect letters
- 02Trace neighbors
- 03Validate word and path
- 04Keep found words and search
Words through adjacent tiles
Trace adjacent letter tiles into words without reusing a tile within a word. Vocabulary and spatial paths jointly constrain answers.
The player's decision
Submit a safe short word or extend through a rare letter with uncertain validity?
Original scenario
Original setup: duplicate letters occupy different corners; only one supports a long word's path.
Start with this prototype
Build one fixed 4×4 board with a small disclosed dictionary, pointer and keyboard paths. Find five words. Distinguish duplicates, invalid paths and absent words; use one language-specific dictionary.
Change one variable
Vary the timer only after ensuring enough valid words exist without time pressure.
What to observe in a playtest
Are diagonal and reuse rules consistent across pointer and keyboard input?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Opaque rejection of common words turns spatial play into an unexplained vocabulary test.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build one fixed 4×4 board with a small disclosed dictionary, pointer and keyboard paths. Find five words. Distinguish duplicates, invalid paths and absent words; use one language-specific dictionary.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.