- 01Read active statements
- 02Find editable terms
- 03Form a valid rule
- 04Observe and act
Rules as manipulable objects
Represent selected rules as movable or editable statements. Valid statements change world properties, letting players act within and modify the rule system.
The player's decision
Change the obstacle's property or change the goal condition?
Original scenario
Original setup: stones sink until word tiles form STONE / BECOMES / FLOATING. They become stepping stones; removing the property retracts the route.
Start with this prototype
Build three objects, three properties and a fixed grammar board. Show valid statements and affected objects after edits. Reach the exit, with undo. Omit free-form language and recursive rule systems.
Change one variable
Unlock editable terms gradually and distinguish property reasoning from blind permutations.
What to observe in a playtest
Does breaking a statement fully remove its effect? Are equivalent statements interpreted consistently?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Undefined conflicts and invalid statements produce inconsistent behavior. Specify parsing and precedence.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Baba Is You
Rules are pushable blocks that alter objects and victory conditions.
- Scribblenauts Unlimited
Summoning objects and assigning properties offers a related symbolic editing system, not the same word-pushing grammar.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build three objects, three properties and a fixed grammar board. Show valid statements and affected objects after edits. Reach the exit, with undo. Omit free-form language and recursive rule systems.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.