ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Help and create a promise02 Record who owes whom03 Request an eligible action04 Fulfill and clear the debtCharacters and relationships One rule
Call in a favor now or save it for a more important request?
Reference games Bohna Nostra · Crusader Kings III
Core loop 01 Read faction needs02 Choose an action03 Update reputations separately04 Inspect changed servicesCharacters and relationships One rule
Will helping dockworkers cost access to a merchant route?
Reference games Tyranny · Fallout: New Vegas
Core loop 01 Receive private information02 Make public claims03 Challenge and compare04 Vote and revealCharacters and relationships Linked states
Reveal your evidence now or hold it to test others' claims?
Reference games Among Us · One Night Ultimate Werewolf
Core loop 01 Read duplicates/missing items02 Select surplus03 Confirm material yield04 Craft a chosen targetCollecting and expression One rule
Keep a spare copy or convert it toward a desired collectible?
Reference games Hearthstone · GWENT
Core loop 01 Choose slots/items02 Preview layering03 Adjust colors/occlusion04 Save and display an outfitCollecting and expression One rule
Match a set or mix origins to express your character?
Reference games Final Fantasy XIV · Minecraft
Core loop 01 Choose a theme02 Arrange exhibits/labels03 Invite viewing04 Revise from comprehension feedbackCollecting and expression One rule
Display every rarity or use related ordinary items to tell a coherent story?
Reference games Two Point Museum · Animal Crossing: New Horizons
Core loop 01 Read remaining steps02 Build or refine03 Update progress/quality04 Deliver or scrapGathering and crafting One rule
Secure completion or spend another step on quality?
Reference games Final Fantasy XIV · Atelier Sophie
Core loop 01 Inspect joints/hazards02 Choose a cut03 Separate and sort04 Audit recovered/lost valueGathering and crafting One rule
Safely isolate the core or take a quick destructive shortcut?
Reference games Hardspace: Shipbreaker · TerraTech
Core loop 01 Read ingredient geometry02 Preview placement/path03 Adjust the combination04 Resolve coverage effectsGathering and crafting One rule
Use a powerful large ingredient or small pieces that fit key regions?
Reference games Atelier Sophie · Potion Craft: Alchemist Simulator
Core loop 01 Sample stock02 Compare thresholds03 Switch production04 Consume and sample againLogistics and automation Linked states
Start early to avoid shortage or reduce switching and overproduction?
Reference games Factorio · Timberborn
Core loop 01 Read supply/demand02 Allocate power03 Advance systems04 Inspect shortage effectsLogistics and automation One rule
Power essential protection or briefly redirect it to production?
Reference games FTL: Faster Than Light · Mindustry
Core loop 01 Read occupancy02 Reserve a route03 Enter and leave04 Release and recheckLogistics and automation Linked states
Enter an empty junction now or wait until its exit is available?
Reference games Factorio · OpenTTD
Core loop 01 Read height/water02 Preview earthworks03 Apply terrain changes04 Check buildings and accessBuilding and layouts One rule
Flatten a hill to save a bridge or preserve it against floods?
Reference games Timberborn · Cities: Skylines II
Core loop 01 Plan floor use02 Connect vertical access03 Trace people/cargo04 Fix bottleneck floorsBuilding and layouts One rule
Move production upstairs or keep hauling short and avoid stair congestion?
Reference games Timberborn · SimAirport
Core loop 01 Define space02 Place doors/fixtures03 Validate requirements04 Have agents use the roomBuilding and layouts One rule
Share a hall to save space or partition it for specialized requirements?
Reference games RimWorld · Two Point Hospital
Core loop 01 Inspect commitments02 Estimate new capacity use03 Accept or decline04 Deliver and settle penaltiesTrade and management One rule
Take a high-margin two-day job or preserve flexibility for existing deliveries?
Reference games My Time at Portia · SimAirport
Core loop 01 Read customer mix02 Choose facilities03 Track fulfilled needs04 Address unmet serviceTrade and management One rule
Cover common needs or add specialized service for a smaller group?
Reference games SimAirport · Two Point Hospital
Core loop 01 Preview cash calendar02 Choose borrowing03 Pay build/operating costs04 Repay and reviewTrade and management One rule
Expand for future income or preserve cash through slow days?
Reference games Two Point Hospital · Recettear: An Item Shop's Tale
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.