- 01Inspect commitments
- 02Estimate new capacity use
- 03Accept or decline
- 04Deliver and settle penalties
Contracts and capacity commitments
Accepting a contract commits future capacity to requirements and deadlines; rejecting a lucrative offer can protect existing work.
The player's decision
Take a high-margin two-day job or preserve flexibility for existing deliveries?
Original scenario
Original: three crates daily, four already due tomorrow; a new six-crate order needs prebuilt stock or rejection.
Start with this prototype
Build a five-day calendar, three fixed offers and fixed capacity. Preview daily shortages before acceptance; fulfill two commitments with nonnegative funds and trace failures without random markets.
Change one variable
Vary new deadlines to make declining a legitimate choice.
What to observe in a playtest
Prevent duplicate acceptance/payment and define due-day production ordering.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Total profit hides the resources needed before delivery.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- My Time at Portia
Workshop crafting connects to town commissions, showing how orders define production goals.
- SimAirport
Airline contracts are planned with schedules, gates and infrastructure capacity.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build a five-day calendar, three fixed offers and fixed capacity. Preview daily shortages before acceptance; fulfill two commitments with nonnegative funds and trace failures without random markets.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.