ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Inspect prerequisites02 Allocate points03 Try the combination04 Revise the routeGrowth and inheritance One rule
Buy an immediately useful skill or invest in a route toward a later combination?
Reference games Path of Exile · Grim Dawn
Core loop 01 Choose a condition02 Play the familiar rules03 Check evidence04 Attempt another skillGrowth and inheritance One rule
Secure a consistent clear or attempt a timed/low-resource mastery condition?
Reference games Hades · Neon White
Core loop 01 Assess current abilities02 Preview refund/fee03 Confirm reassignment04 Compare on the same challengeGrowth and inheritance One rule
Repair the current combination or pay to rebuild for a new challenge?
Reference games Grim Dawn · Hades
Core loop 01 Learn by producing manually02 Save unlock resources03 Enable automation04 Manage the next decisionIdle and incremental One rule
Buy immediate output or save for equipment that removes repeated input?
Reference games Universal Paperclips · A Dark Room
Core loop 01 Read the cost curve02 Compare batches/payback03 Buy producers04 Recompute marginal returnsIdle and incremental One rule
Buy a few now for income or save for a batch that crosses a quantity milestone?
Reference games AdVenture Capitalist · Universal Paperclips
Core loop 01 Produce intermediates02 Convert under rules03 Replenish inputs04 Reinvest the surplusIdle and incremental Linked states
Convert all output toward upgrades or reserve enough inputs for the next cycle?
Reference games Universal Paperclips · Kittens Game
Core loop 01 Identify team needs02 Take a shared tool03 Finish and hand off04 Redistribute positionsCooperation and roles One rule
Keep working with the tool or hand it to someone closer to the next job?
Reference games Unrailed! · Lovers in a Dangerous Spacetime
Core loop 01 Signal a downed teammate02 Assess threats03 Approach and sustain rescue04 Restore team agencyCooperation and roles One rule
Risk an immediate rescue or control threats and wait for a safer window?
Reference games Deep Rock Galactic · Hunt: Showdown 1896
Core loop 01 Agree on grip positions02 Move and turn together03 Adjust to obstacles04 Reach the goal togetherCooperation and roles One rule
Turn together while connected or release and regrip to pass a narrow obstacle?
Reference games Heave Ho · Moving Out
Core loop 01 Read value and presence02 Commit limited pieces03 Observe responses04 Score majorities on scheduleCompetition and bargaining One rule
Defend a valuable lead or spread into neglected smaller areas?
Reference games El Grande · Carcassonne: Inns & Cathedrals
Core loop 01 Read private information02 Claim an action/count03 Accept or challenge04 Reveal evidence and resolveCompetition and bargaining One rule
Accept the claim or challenge based on known information and behavior?
Reference games Coup · Perudo
Core loop 01 Value the lot02 Bid or withdraw03 Confirm the winner04 Pay and advanceCompetition and bargaining One rule
Raise to win this item or withdraw to save for a better-fitting later lot?
Reference games Modern Art · For Sale!
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.