ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Identify a current limitation02 Choose a tradeoff upgrade03 Change actions and routes04 Test it in a new situationGrowth and inheritance One rule
Choose piercing attacks for lined-up enemies or keep rapid attacks for scattered targets?
Reference games Hades · Hollow Knight
Core loop 01 Review run results02 Compare inheritance options03 Lock limited carryover04 Start from the new stateGrowth and inheritance One rule
Carry a reliable tool for a stable start or a rare ability with a tighter opening?
Reference games Rogue Legacy 2 · Into the Breach
Core loop 01 Choose a real task02 Perform relevant actions03 Receive specific proficiency04 Apply growth to new demandsGrowth and inheritance One rule
Keep using a practiced tool or train another skill for a later challenge?
Reference games Valheim · Melvor Idle
Core loop 01 Inspect prerequisites02 Allocate points03 Try the combination04 Revise the routeGrowth and inheritance One rule
Buy an immediately useful skill or invest in a route toward a later combination?
Reference games Path of Exile · Grim Dawn
Core loop 01 Choose a condition02 Play the familiar rules03 Check evidence04 Attempt another skillGrowth and inheritance One rule
Secure a consistent clear or attempt a timed/low-resource mastery condition?
Reference games Hades · Neon White
Core loop 01 Assess current abilities02 Preview refund/fee03 Confirm reassignment04 Compare on the same challengeGrowth and inheritance One rule
Repair the current combination or pay to rebuild for a new challenge?
Reference games Grim Dawn · Hades
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.