ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Identify rewindable objects02 Arrange forward actions03 Choose a past point04 Use persistent world stateTime and echoes Linked states
Record a path through the switch before rewinding the box, or move it directly to the exit?
Reference games Braid · The Entropy Centre
Core loop 01 Choose a repeatable task02 Record the actions03 Work with the replay04 Adjust timing and handoffsTime and echoes Linked states
Record a short reliable action or combine several tasks in one longer loop?
Reference games The Last Clockwinder · Super Time Force Ultra
Core loop 01 Pause and inspect02 Allocate action budget03 Commit and execute04 Review the final positionTime and echoes One rule
Spend the budget attacking or reserve a move to finish in safety?
Reference games Transistor · Frozen Synapse
Core loop 01 Stop and inspect02 Plan a segment03 Act to advance the world04 Stop and reassessTime and echoes One rule
Pause to read trajectories or move into position while enemies advance too?
Reference games SUPERHOT · SUPERHOT: MIND CONTROL DELETE
Core loop 01 Assess threat density02 Activate slow motion03 Act within the reserve04 Exit and inspect remaining timeTime and echoes One rule
Spend slow motion on an easy target or save it for overlapping threats?
Reference games Max Payne · Boomerang X
Core loop 01 Read timed connections02 Prepare the route03 Trigger in order04 Pass before expiryTime and echoes One rule
Prepare a shortcut before starting the timer or trigger now and arrange things on the run?
Reference games Portal 2 · Twelve Minutes
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.