- 01Read deficits
- 02Choose food combinations
- 03Spend actions/stock
- 04Check remaining needs
Survival and environmentsOne rule
Multiple nutrition needs
Gather easy fruit or detour for the missing food category?
Reference gamesEco · Green Hell
Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
Survival and environmentsOne rule
Gather easy fruit or detour for the missing food category?
Reference gamesEco · Green Hell
Survival and environmentsOne rule
Travel while light remains or rest before an exhausting night return?
Reference gamesThe Long Dark · Don't Starve
Survival and environmentsOne rule
Return with current gains or push deeper for more?
Reference gamesHunt: Showdown 1896 · Deep Rock Galactic
Ecology and populationsOne rule
Rescue a threatened cell or build a barrier protecting a larger region?
Reference gamesTerraria · Creeper World 4
Ecology and populationsOne rule
Expand the largest region or bridge two existing patches?
Reference gamesCascadia: Rolling Rivers · Dorfromantik
Ecology and populationsLinked states
Expand greenery now or reserve space for later wetlands and cleanup access?
Reference gamesTerra Nil · Reus 2
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.