ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read separate information02 Establish shared references03 Exchange rules and observations04 Act and cross-checkCooperation and roles Linked states
Describe the symbol immediately or first establish matching positions and orientation?
Reference games Keep Talking and Nobody Explodes · We Were Here
Core loop 01 Reach positions02 Signal readiness03 Execute to a shared cue04 Confirm or reset the windowCooperation and roles One rule
Trigger now or wait for confirmation that the partner is in position?
Reference games Portal 2 · It Takes Two
Core loop 01 Identify task stages02 Assign by capability03 Complete and hand off04 Reassign at bottlenecksCooperation and roles Linked states
Keep assigned roles or switch temporarily to unblock the process?
Reference games Trine Enchanted Edition · Overcooked! 2
Core loop 01 Identify team needs02 Take a shared tool03 Finish and hand off04 Redistribute positionsCooperation and roles One rule
Keep working with the tool or hand it to someone closer to the next job?
Reference games Unrailed! · Lovers in a Dangerous Spacetime
Core loop 01 Signal a downed teammate02 Assess threats03 Approach and sustain rescue04 Restore team agencyCooperation and roles One rule
Risk an immediate rescue or control threats and wait for a safer window?
Reference games Deep Rock Galactic · Hunt: Showdown 1896
Core loop 01 Agree on grip positions02 Move and turn together03 Adjust to obstacles04 Reach the goal togetherCooperation and roles One rule
Turn together while connected or release and regrip to pass a narrow obstacle?
Reference games Heave Ho · Moving Out
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.