ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Collect checkable facts02 Build candidate explanations03 Eliminate contradictions04 Submit a claim and evidenceObservation and deduction One rule
Submit the most plausible answer or seek a clue distinguishing the remaining two explanations?
Reference games Return of the Obra Dinn · The Case of the Golden Idol
Core loop 01 Reveal the first card02 Recall a matching location03 Reveal the second04 Match or remember and coverObservation and deduction One rule
Explore an unknown card or complete a pair using remembered locations?
Reference games Original MEMORY Game · Clubhouse Games: 51 Worldwide Classics
Core loop 01 Read clue regions02 Mark known states03 Combine remaining counts04 Reveal certainty and updateObservation and deduction One rule
Reveal a plausible cell or combine two constraints for certainty?
Reference games Tametsi · 14 Minesweeper Variants
Core loop 01 Read active statements02 Find editable terms03 Form a valid rule04 Observe and actLanguage and rule manipulation Linked states
Change the obstacle's property or change the goal condition?
Reference games Baba Is You · Scribblenauts Unlimited
Core loop 01 Observe symbols and actions02 Record candidate meanings03 Compare new contexts04 Confirm and applyLanguage and rule manipulation One rule
Label a symbol WATER now or retain DRINK as an alternative until another sentence clarifies it?
Reference games Chants of Sennaar · Heaven's Vault
Core loop 01 Read inputs and goal02 Arrange instructions03 Step through state changes04 Locate errors and rerunLanguage and rule manipulation One rule
Patch the current example or find a loop or condition that handles every input?
Reference games Human Resource Machine · Opus Magnum
Core loop 01 Inspect draws and gaps02 Choose a removal cost03 Remove and reshuffle04 Compare key-turn accessCards and dice One rule
Remove a weak card for consistency or retain it as insurance against a specific threat?
Reference games Slay the Spire · Dominion
Core loop 01 Read rolled values02 Match slot requirements03 Assign and spend dice04 Resolve and replanCards and dice One rule
Use the only even die for defense or spend it on a stronger attack?
Reference games Dicey Dungeons · Astrea: Six-Sided Oracles
Core loop 01 Read current resources02 Choose the next effect03 Resolve and inspect change04 Schedule the final spendCards and dice One rule
Add resources before doubling or double the current stock first, and when should it be spent?
Reference games Dominion · Slay the Spire
Core loop 01 Read committed attacks02 Compare threatened targets03 Choose limited counters04 End the turn and verifyTurns and tactics One rule
Save the most threatened unit or use one move to invalidate two attacks?
Reference games Into the Breach · Phantom Brigade
Core loop 01 Read positions and terrain02 Predict displacement03 Push, pull or swap04 Resolve collisions and threatsTurns and tactics One rule
Deal direct damage or move the enemy off its attack line or into a hazard?
Reference games Into the Breach · Fights in Tight Spaces
Core loop 01 Assess possible routes02 Lock visible or hidden orders03 Execute and resolve conflicts04 Update predictionsTurns and tactics Linked states
Rush the shortest route or detour around a likely contested crossing?
Reference games Frozen Synapse · Phantom Brigade
Core loop 01 Read enemy differences02 Set priority03 Observe selected targets04 Adjust from leaksDefense and waves One rule
Stop the small enemy near the exit or focus on the tougher threat behind it?
Reference games Bloons TD 6 · GemCraft Labyrinth
Core loop 01 Read entry and exit02 Place walls and towers03 Verify reachability04 Run a wave and inspect exposureDefense and waves Linked states
Spend on a longer route or more damage along a shorter one?
Reference games Defense Grid: The Awakening · Sanctum 2
Core loop 01 Read remaining threats02 Compare bonus and pressure03 Call early or wait04 Observe base health under overlapDefense and waves One rule
Take the bonus now or clear part of the current wave before accepting overlap?
Reference games Kingdom Rush: Vengeance · GemCraft: Frostborn Wrath
Core loop 01 Inspect footprints02 Rotate and arrange03 Consume or discard04 Confirm loadout and spaceInventory and loadouts One rule
Discard a low-value item or rotate and consume supplies to create the needed shape?
Reference games Save Room - Organization Puzzle · Backpack Hero
Core loop 01 Read adjacency conditions02 Arrange a combination03 Inspect active links04 Adjust total outputInventory and loadouts Linked states
Boost one strong weapon or place the amplifier between two weaker items?
Reference games Backpack Hero · Backpack Battles
Core loop 01 Read route and durability02 Choose a tool03 Spend and update reserves04 Repair, replace or returnInventory and loadouts One rule
Spend the strong tool now or save it for a tougher obstacle and use a weaker tool first?
Reference games The Legend of Zelda: Breath of the Wild · Valheim
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.