ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Identify reflective surfaces02 Predict the first hit03 Shoot and observe bounces04 Adjust the angleAiming and projectiles One rule
Hit a nearby target directly or risk a bounce that can reach several targets?
Reference games Peggle Deluxe · Peglin
Core loop 01 Observe direction and speed02 Estimate travel time03 Aim ahead04 Correct from the missAiming and projectiles One rule
Shoot while motion is steady or wait until a turn ends to estimate velocity again?
Reference games World of Warships · War Thunder
Core loop 01 Read distance and timing02 Begin charging03 Trade power against exposure04 Release and inspectAiming and projectiles One rule
Charge for a distant shot or fire now before the opening closes?
Reference games Monster Hunter Generations · Worms W.M.D Mobilize
Core loop 01 Check weapon availability02 Choose a throw03 Handle the unarmed interval04 Recover for reuseAiming and projectiles One rule
Chase the distant target or recall the weapon for an approaching threat?
Reference games Titan Souls · Boomerang X
Core loop 01 Read heat and distance02 Choose burst duration03 Pause or overheat04 Reengage after coolingAiming and projectiles One rule
Overheat to finish this target or pause to retain firepower for the next wave?
Reference games Deep Rock Galactic · Helldivers 2
Core loop 01 Read routes02 Place a zone03 Observe persistence04 Redeploy around expiryAiming and projectiles One rule
Cover the current crowd or preempt the next wave's chokepoint?
Reference games Deep Rock Galactic · Sanctum 2
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.