- 01Observe direction and speed
- 02Estimate travel time
- 03Aim ahead
- 04Correct from the miss
Leading a moving target
A projectile takes time to travel. Aiming at the target's current position falls behind; aim where the target will be on arrival.
The player's decision
Shoot while motion is steady or wait until a turn ends to estimate velocity again?
Original scenario
Original setup: a target crosses at near and far distances at equal speed. Longer projectile travel demands more lead, not one fixed offset.
Start with this prototype
Build one constant-speed target. Aim with pointer or touch and score three hits in five shots. Show projectile speed, range and the previous miss; vary projectile speed only, without wind or random dodges.
Change one variable
Vary projectile speed; near-instant travel removes the prediction decision.
What to observe in a playtest
Can beginners correct trailing misses and explain a lead change after changing projectile speed?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Unannounced random velocity changes turn prediction into luck. Start with learnable movement.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- World of Warships
The official guide describes leading ships and adjusting from a ranging shot.
- War Thunder
Radar and sensors provide aiming assistance, a comparison for reducing lead-estimation demands.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build one constant-speed target. Aim with pointer or touch and score three hits in five shots. Show projectile speed, range and the previous miss; vary projectile speed only, without wind or random dodges.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.