ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Run a fixed interval02 Inspect queues and idle time03 Upgrade one stage04 Compare deliveriesLogistics and automation One rule
Which stage deserves the only upgrade: extraction, processing or assembly?
Reference games Factorio · Satisfactory
Core loop 01 Inspect mixed arrivals02 Set filters03 Observe blockage and misrouting04 Adjust overflow policyLogistics and automation One rule
Wait for the dedicated exit, or divert into shared storage and consume its future capacity?
Reference games Factorio · Satisfactory
Core loop 01 Account for both outputs02 Provide a byproduct outlet03 Run and inspect accumulation04 Balance fresh and recycled inputLogistics and automation Linked states
Recycle, consume elsewhere or buffer the byproduct—and when must fresh input be reduced?
Reference games Factorio · Satisfactory
Core loop 01 Sample stock02 Compare thresholds03 Switch production04 Consume and sample againLogistics and automation Linked states
Start early to avoid shortage or reduce switching and overproduction?
Reference games Factorio · Timberborn
Core loop 01 Read supply/demand02 Allocate power03 Advance systems04 Inspect shortage effectsLogistics and automation One rule
Power essential protection or briefly redirect it to production?
Reference games FTL: Faster Than Light · Mindustry
Core loop 01 Read occupancy02 Reserve a route03 Enter and leave04 Release and recheckLogistics and automation Linked states
Enter an empty junction now or wait until its exit is available?
Reference games Factorio · OpenTTD
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.