- 01Inspect mixed arrivals
- 02Set filters
- 03Observe blockage and misrouting
- 04Adjust overflow policy
Filtered routing
Mixed inputs share a route. A router chooses exits by category or priority, and overflow rules determine what happens when an exit blocks.
The player's decision
Wait for the dedicated exit, or divert into shared storage and consume its future capacity?
Original scenario
Original setup: red and blue parts alternate. A two-slot red bin blocks later blue parts when full. A one-slot shared bin offers only temporary relief.
Start with this prototype
Build one mixed belt, two part types and three exits. Configure type filters or overflow, show each item's destination and blockage reason, and win by sorting ten parts. Support clearing and rerunning.
Change one variable
Keep totals fixed but reorder arrivals to test whether the solution depends on a lucky sequence.
What to observe in a playtest
Can players distinguish full storage, a wrong filter and missing downstream consumption? Does one rule change produce a predictable result?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Ambiguous precedence between filters, priorities and overflow prevents reasoning. Show which rule handled each item.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Factorio
Splitters support filters and input/output priorities, contrasting equal distribution with preferential supply.
- Satisfactory
Smart Splitters configure item filters and overflow separately, distinguishing classification from congestion handling.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build one mixed belt, two part types and three exits. Configure type filters or overflow, show each item's destination and blockage reason, and win by sorting ten parts. Support clearing and rerunning.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.