ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read enemy differences02 Set priority03 Observe selected targets04 Adjust from leaksDefense and waves One rule
Stop the small enemy near the exit or focus on the tougher threat behind it?
Reference games Bloons TD 6 · GemCraft Labyrinth
Core loop 01 Read entry and exit02 Place walls and towers03 Verify reachability04 Run a wave and inspect exposureDefense and waves Linked states
Spend on a longer route or more damage along a shorter one?
Reference games Defense Grid: The Awakening · Sanctum 2
Core loop 01 Read remaining threats02 Compare bonus and pressure03 Call early or wait04 Observe base health under overlapDefense and waves One rule
Take the bonus now or clear part of the current wave before accepting overlap?
Reference games Kingdom Rush: Vengeance · GemCraft: Frostborn Wrath
Core loop 01 Read resistances02 Choose damage types03 Inspect effective damage04 Fill a matchup gapDefense and waves One rule
Upgrade raw damage or add a tower that counters the next wave?
Reference games Kingdom Rush Battles · Dungeon Defenders
Core loop 01 Inspect damage02 Compare costs03 Allocate repair/building04 Observe next-wave attritionDefense and waves One rule
Restore a weak barrier or trust a new turret to clear enemies before it breaks?
Reference games Dungeon Defenders: Awakened · Mindustry
Core loop 01 Read spacing02 Choose impact or placement03 Resolve targets in radius04 Compare damage and leaksDefense and waves One rule
Hit the dangerous leader or center the blast on more targets?
Reference games Mindustry · Dungeon Defenders
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.