- 01Inspect damage
- 02Compare costs
- 03Allocate repair/building
- 04Observe next-wave attrition
Repair or expand the defense
Repair restores current defenses while expansion adds coverage or damage; both compete for resources or time.
The player's decision
Restore a weak barrier or trust a new turret to clear enemies before it breaks?
Original scenario
Original: three timber restores ten wall health or builds a weak tower; slow crowds and fast enemies favor different choices.
Start with this prototype
Build one damageable wall, two tower slots and three preparation phases. Show recovered health and added damage; survive three waves. Repair only between waves initially.
Change one variable
Vary repair efficiency and test always/never-repair dominance.
What to observe in a playtest
Check overhealing, charging at full health and a readable failure cause.
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Repair without a tradeoff becomes repetitive downtime.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Dungeon Defenders: Awakened
Smart Repair prioritizes nearby low-health defenses while upgrades use separate priorities.
- Mindustry
Mender defines construction cost, power use and healing range, making maintenance infrastructure an investment.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build one damageable wall, two tower slots and three preparation phases. Show recovered health and added damage; survive three waves. Repair only between waves initially.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.