ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read sight and awareness02 Choose a crossing moment03 Accumulate or cool down04 Reach cover within the windowStealth and scouting One rule
Cross the short gap now or wait for awareness to fall before the next crossing?
Reference games Mark of the Ninja · Desperados III
Core loop 01 Inspect hearing range02 Choose a landing point03 Make sound and read response04 Cross the redirected routeStealth and scouting One rule
Lure the guard farther away or merely turn them, avoiding other listeners?
Reference games Mark of the Ninja · Desperados III
Core loop 01 Read access rules02 Choose an identity03 Avoid detection and illegal acts04 Enter and leave the target areaStealth and scouting One rule
Adopt warehouse access or keep lobby access and seek another entrance?
Reference games HITMAN World of Assassination · Desperados III
Core loop 01 Read light and sightlines02 Choose cover03 Move or change lighting04 Check exposureStealth and scouting One rule
Cross the short lit route or spend time darkening it first?
Reference games Thief Gold (1999) · Mark of the Ninja
Core loop 01 Read patrol timing02 Neutralize or bypass03 Move to concealment04 Check the later routeStealth and scouting One rule
Leave now or hide the evidence before the next patrol arrives?
Reference games HITMAN World of Assassination · Desperados III
Core loop 01 Choose a camera02 Read visible behavior03 Note blind-spot assumptions04 Switch or direct actionStealth and scouting One rule
Keep watching to confirm a pattern or inspect the exit before moving?
Reference games Republique · Do Not Feed the Monkeys
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.