ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read ropes and swing02 Predict release direction03 Choose and cut a rope04 Inspect landing and retryPhysics and contraptions One rule
Cut now or wait for a swing with a better launch direction?
Reference games Cut the Rope Daily · Unravel
Core loop 01 Inspect pivot and load02 Position a counterweight03 Let the platform settle04 Test with player weightPhysics and contraptions One rule
Place the weight farther out for lift, or nearer so the route survives the player's added weight?
Reference games Human Fall Flat · Trine Enchanted Edition
Core loop 01 Read levels and floats02 Plan valve order03 Transfer water04 Use the new heightPhysics and contraptions One rule
Raise the cargo platform first or open the far gate before its switch becomes inaccessible?
Reference games Hydrophobia: Prophecy · Fluidity: Spin Cycle
Core loop 01 Read the landing02 Deform the launcher03 Release energy04 Adjust from the trajectoryPhysics and contraptions One rule
Pull farther for range or reduce energy to avoid overshooting?
Reference games Angry Birds Journey · Worms W.M.D Mobilize
Core loop 01 Identify the surface02 Predict stopping distance03 Time input changes04 Compare actual slidingPhysics and contraptions One rule
Brake on rough ground early or slide on ice and countersteer later?
Reference games SuperTux · Trackmania
Core loop 01 Read levels and paths02 Set valves03 Advance flow04 Check overflow and deliveryPhysics and contraptions Linked states
Fill the upper reservoir first or send limited water straight to the destination?
Reference games Factorio · Timberborn
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.