ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read corner and speed02 Choose a braking point03 Control the turn04 Compare exit speed and timeVehicles and racing One rule
Brake late for more straight-line speed or slow earlier for a better exit position?
Reference games Gran Turismo 7 · art of rally
Core loop 01 Enter at a suitable speed02 Initiate a slide03 Countersteer04 Recover grip on exitVehicles and racing One rule
Increase the slip angle for a longer drift or straighten early for a narrow exit?
Reference games Absolute Drift · art of rally
Core loop 01 Place cargo02 Read balance and terrain03 Control speed through hazards04 Deliver and inspect lossesVehicles and racing One rule
Carry a full load slowly or make two faster trips with a more stable center of mass?
Reference games SnowRunner · Death Stranding 2: On the Beach
Core loop 01 Enter the wake02 Maintain spacing03 Find an opening04 Leave and overtakeVehicles and racing One rule
Stay behind to build speed or change lanes before the corner closes the gap?
Reference games Gran Turismo 7 · Slipstream
Core loop 01 Read reserve and refills02 Choose a segment03 Control boost duration04 Replan after refillingVehicles and racing One rule
Boost out of the bend or save it for the long straight before refilling?
Reference games F-ZERO 99 · Burnout 3: Takedown
Core loop 01 Read RPM and road02 Predict the next demand03 Shift up or down04 Observe acceleration and RPMVehicles and racing One rule
Shift up now or hold a lower gear because braking is imminent?
Reference games Gran Turismo 7 · DiRT Rally
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.