- 01Enter the wake
- 02Maintain spacing
- 03Find an opening
- 04Leave and overtake
Slipstream overtaking
Following within a wake grants a speed advantage. Leaving it changes the benefit, making overtaking a timing and collision-risk decision.
The player's decision
Stay behind to build speed or change lanes before the corner closes the gap?
Original scenario
Original setup: three lanes narrow at the straight's end. Following builds speed but can miss the last safe lane change.
Start with this prototype
Build three lanes, one steady lead car and a narrowing point. Show the wake and relative speed. Overtake and finish; retry collisions without full racing physics.
Change one variable
Vary wake distance and check whether spacing remains a deliberate choice.
What to observe in a playtest
Are entry and exit clear, and does a lone leader correctly receive no wake benefit?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Granting wake benefits through walls or far to the side disconnects the rule from visible spacing.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Gran Turismo 7
The manual explains drag reduction and adjustable wake strength, including downforce loss in some settings.
- Slipstream
The developer identifies drifting and slipstreaming as core driving-depth mechanics.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build three lanes, one steady lead car and a narrowing point. Show the wake and relative speed. Overtake and finish; retry collisions without full racing physics.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.