ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read box and standing space02 Plan pushes03 Walk around and push04 Check dead positions and undoSpatial and path puzzles One rule
Walk around first or push toward the goal and lose turning room?
Reference games A Monster's Expedition · Sokobond
Core loop 01 Read path conditions02 Choose visit order03 Draw and inspect conflicts04 Backtrack and submitSpatial and path puzzles One rule
Visit the near checkpoint first or preserve access to the far region?
Reference games The Witness · Linelight
Core loop 01 Identify a missing link02 Change viewpoint03 Align and confirm04 Test the resulting routeSpatial and path puzzles One rule
Move to another viewpoint or adjust the held shape to cover the gap?
Reference games Superliminal · Viewfinder
Core loop 01 Read committed attacks02 Compare threatened targets03 Choose limited counters04 End the turn and verifyTurns and tactics One rule
Save the most threatened unit or use one move to invalidate two attacks?
Reference games Into the Breach · Phantom Brigade
Core loop 01 Read positions and terrain02 Predict displacement03 Push, pull or swap04 Resolve collisions and threatsTurns and tactics One rule
Deal direct damage or move the enemy off its attack line or into a hazard?
Reference games Into the Breach · Fights in Tight Spaces
Core loop 01 Assess possible routes02 Lock visible or hidden orders03 Execute and resolve conflicts04 Update predictionsTurns and tactics Linked states
Rush the shortest route or detour around a likely contested crossing?
Reference games Frozen Synapse · Phantom Brigade
Core loop 01 Read enemy differences02 Set priority03 Observe selected targets04 Adjust from leaksDefense and waves One rule
Stop the small enemy near the exit or focus on the tougher threat behind it?
Reference games Bloons TD 6 · GemCraft Labyrinth
Core loop 01 Read entry and exit02 Place walls and towers03 Verify reachability04 Run a wave and inspect exposureDefense and waves Linked states
Spend on a longer route or more damage along a shorter one?
Reference games Defense Grid: The Awakening · Sanctum 2
Core loop 01 Read remaining threats02 Compare bonus and pressure03 Call early or wait04 Observe base health under overlapDefense and waves One rule
Take the bonus now or clear part of the current wave before accepting overlap?
Reference games Kingdom Rush: Vengeance · GemCraft: Frostborn Wrath
Core loop 01 Inspect footprints02 Rotate and arrange03 Consume or discard04 Confirm loadout and spaceInventory and loadouts One rule
Discard a low-value item or rotate and consume supplies to create the needed shape?
Reference games Save Room - Organization Puzzle · Backpack Hero
Core loop 01 Read adjacency conditions02 Arrange a combination03 Inspect active links04 Adjust total outputInventory and loadouts Linked states
Boost one strong weapon or place the amplifier between two weaker items?
Reference games Backpack Hero · Backpack Battles
Core loop 01 Read route and durability02 Choose a tool03 Spend and update reserves04 Repair, replace or returnInventory and loadouts One rule
Spend the strong tool now or save it for a tougher obstacle and use a weaker tool first?
Reference games The Legend of Zelda: Breath of the Wild · Valheim
Core loop 01 Recognize an obstacle02 Find and learn an ability03 Recall an old route04 Open a new connectionMaps and exploration One rule
Continue outward or revisit a remembered obstacle to test the new ability?
Reference games Metroid Dread · Hollow Knight
Core loop 01 Observe landmarks02 Form a location hypothesis03 Test it along a route04 Reorient from a new viewMaps and exploration One rule
Take the nearby fork or climb higher to reorient against the tower and coastline?
Reference games Sea of Thieves · A Short Hike
Core loop 01 Meet an unexplained barrier02 Collect rule clues03 Test a hypothesis04 Enter through understandingMaps and exploration One rule
Keep looking for a key or apply a newly understood rule to an old barrier?
Reference games Outer Wilds · TUNIC
Core loop 01 Inspect collected and missing items02 Choose a discovery03 Confirm a new entry04 Display the set and next goalCollecting and expression One rule
Complete a nearly finished set or pursue a rare discovery in another category?
Reference games Stardew Valley · New Pokémon Snap
Core loop 01 Find subject and behavior02 Adjust distance and framing03 Wait and photograph04 Review conditions and reshootCollecting and expression One rule
Take a clear ordinary shot now or wait for a rare behavior and risk losing the view?
Reference games New Pokémon Snap · Alba: A Wildlife Adventure
Core loop 01 Inspect shared features02 Choose an organizing rule03 Arrange and test relationships04 Confirm and preserve the displayCollecting and expression One rule
Order by size or group by purpose for easier use?
Reference games A Little to the Left · Unpacking
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.