ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read committed attacks02 Compare threatened targets03 Choose limited counters04 End the turn and verifyTurns and tactics One rule
Save the most threatened unit or use one move to invalidate two attacks?
Reference games Into the Breach · Phantom Brigade
Core loop 01 Read positions and terrain02 Predict displacement03 Push, pull or swap04 Resolve collisions and threatsTurns and tactics One rule
Deal direct damage or move the enemy off its attack line or into a hazard?
Reference games Into the Breach · Fights in Tight Spaces
Core loop 01 Assess possible routes02 Lock visible or hidden orders03 Execute and resolve conflicts04 Update predictionsTurns and tactics Linked states
Rush the shortest route or detour around a likely contested crossing?
Reference games Frozen Synapse · Phantom Brigade
Core loop 01 Predict a route02 Set an overwatch arc03 Advance enemies04 Resolve triggers and chargesTurns and tactics One rule
Shoot a weak target now or watch the next choke point?
Reference games XCOM 2 · Gears Tactics
Core loop 01 Read attack directions02 Preview lines from a move03 Choose a position04 Resolve protection on both sidesTurns and tactics One rule
Fire safely with poor odds or spend movement to flank and expose yourself?
Reference games XCOM 2 · Gears Tactics
Core loop 01 Read the budget02 Preview costs03 Execute one action04 Recompute legal optionsTurns and tactics One rule
Spend movement for a better position or save points for two actions?
Reference games Gears Tactics · XCOM 2
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.