ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Hear the call02 Keep the pulse03 Respond on your turn04 Compare early and late feedbackRhythm and timing One rule
Reproduce the demonstrated intervals or mistakenly flatten them into equal beats?
Reference games Rhythm Heaven Groove · Rhythm Doctor
Core loop 01 Read start and endpoint02 Press on time03 Maintain input04 Release and reviewRhythm and timing One rule
Sustain to the endpoint or release too early while preparing the next input?
Reference games Spin Rhythm XD · Rhythm Heaven
Core loop 01 Establish a pulse02 Fade selected cues03 Maintain internal count04 Restore cues and measure driftRhythm and timing One rule
Maintain the established pulse or let distracting visuals shift the timing?
Reference games Rhythm Heaven · Rhythm Doctor
Core loop 01 Hear the count-in02 Plan the next tile03 Input on beat04 Adjust from the new positionRhythm and timing One rule
Move to a safe tile next beat or wait one beat for a crossing patrol?
Reference games Crypt of the NecroDancer · A Dance of Fire and Ice
Core loop 01 Read threats and beats02 Choose attack timing03 Resolve base and beat effects04 Maintain rhythm from feedbackRhythm and timing One rule
Attack immediately to interrupt danger or wait for the next beat's reward?
Reference games Metal: Hellsinger · Hi-Fi RUSH
Core loop 01 Establish the pulse02 Read the change cue03 Adjust input spacing04 Confirm the new pulseRhythm and timing One rule
Keep the old pulse or use the transition cue to prepare for denser beats?
Reference games Hi-Fi RUSH · Rhythm Doctor
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.