- 01Cast bait
- 02Observe probes
- 03Recognize the bite
- 04Respond and catch
Catching and trackingOne rule
Reading the bite signal
Is this a probe or a confirmed signal—and should I act now or keep waiting?
Reference gamesDinkum · Stardew Valley
Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
Catching and trackingOne rule
Is this a probe or a confirmed signal—and should I act now or keep waiting?
Reference gamesDinkum · Stardew Valley
Catching and trackingOne rule
Risk one high-tension pull to finish or release and wait for the next calm interval?
Reference gamesDinkum · Fishing Planet
Catching and trackingOne rule
Wait at the most likely location or investigate another habitat hypothesis that remains possible?
Reference gamesStardew Valley · DREDGE
Catching and trackingOne rule
Spend scarce targeted bait for an order or accept mixed catches with generic bait?
Reference gamesStardew Valley · Fishing Planet
Catching and trackingOne rule
Choose a distant valuable site or a nearby low-maintenance route?
Reference gamesDREDGE · Stardew Valley
Catching and trackingOne rule
Attack again for better odds or attempt capture before knocking the target out?
Reference gamesMonster Hunter Generations · Pokémon Brilliant Diamond / Shining Pearl
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.