ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read box and standing space02 Plan pushes03 Walk around and push04 Check dead positions and undoSpatial and path puzzles One rule
Walk around first or push toward the goal and lose turning room?
Reference games A Monster's Expedition · Sokobond
Core loop 01 Read path conditions02 Choose visit order03 Draw and inspect conflicts04 Backtrack and submitSpatial and path puzzles One rule
Visit the near checkpoint first or preserve access to the far region?
Reference games The Witness · Linelight
Core loop 01 Identify a missing link02 Change viewpoint03 Align and confirm04 Test the resulting routeSpatial and path puzzles One rule
Move to another viewpoint or adjust the held shape to cover the gap?
Reference games Superliminal · Viewfinder
Core loop 01 Locate the target tile02 Route the vacancy03 Slide a neighbor04 Recheck local orderSpatial and path puzzles One rule
Displace a correct tile temporarily to make room for the target's turn?
Reference games Fifteen · Sixteen
Core loop 01 Read edge connections02 Select a tile03 Rotate and inspect04 Lock confirmed piecesSpatial and path puzzles One rule
Lock edge orientations first or connect the center to reduce uncertainty?
Reference games Net · Twiddle
Core loop 01 Choose entry drop02 Orient the exit03 Traverse and inspect04 Adjust geometrySpatial and path puzzles Linked states
Change exit angle or increase the drop before entry to gain range?
Reference games Portal · Portal 2
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.