ATLAS / IDEAS Game design atlas Find a mechanism, understand its tradeoffs and smallest useful scope, then build your game with a design card and sample project.
192 Mechanisms32 Mechanism domain48 Art styles12 Genre guides
All252 Mechanisms192 Art styles48 Genre guides12 Core loop 01 Read required categories02 Compare later uses03 Commit a combination04 Inspect remaining ordersGathering and crafting One rule
Fulfil the order now with a rare ingredient, or wait for a common substitute and preserve the rare one?
Reference games Stardew Valley · Don't Starve
Core loop 01 Find an inaccessible resource02 Read the required capability03 Gather and craft a tool04 Return to use itGathering and crafting One rule
Spend metal on an immediate need or invest in a tool that opens the next resource chain?
Reference games Terraria · Valheim
Core loop 01 Read the target state02 Prepare prerequisites03 Watch processing change04 Collect inside the windowGathering and crafting One rule
Wait to serve two items together, or remove the item that is about to overcook?
Reference games Cooking Simulator · Overcooked! 2
Core loop 01 Read remaining steps02 Build or refine03 Update progress/quality04 Deliver or scrapGathering and crafting One rule
Secure completion or spend another step on quality?
Reference games Final Fantasy XIV · Atelier Sophie
Core loop 01 Inspect joints/hazards02 Choose a cut03 Separate and sort04 Audit recovered/lost valueGathering and crafting One rule
Safely isolate the core or take a quick destructive shortcut?
Reference games Hardspace: Shipbreaker · TerraTech
Core loop 01 Read ingredient geometry02 Preview placement/path03 Adjust the combination04 Resolve coverage effectsGathering and crafting One rule
Use a powerful large ingredient or small pieces that fit key regions?
Reference games Atelier Sophie · Potion Craft: Alchemist Simulator
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.