- 01Read both positions
- 02Preview the swap
- 03Confirm a valid target
- 04Act from the new arrangement
Position swapping
Swap places with a target instead of teleporting anywhere. Visibility, safe footing and the resulting arrangement constrain the move.
The player's decision
Is placing the partner beside the switch worth entering danger yourself?
Original scenario
Original setup: a puppet stands beyond a wall while you hold a plate. Swapping crosses the wall but closes the gate unless another object holds the plate.
Start with this prototype
Build one swappable puppet, a pressure gate and an exit. Preview both destinations, reject blocked landings and update occupancy atomically. Allow undo; omit network multiplayer.
Change one variable
Vary swap range; check whether success depends on spatial reasoning or pixel-perfect aim.
What to observe in a playtest
Do two swaps restore the layout? Does preview match execution when a target moves or becomes invalid?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Moving only the player while forgetting the target or occupancy creates overlaps and ghost switches.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- The Swapper
Transferring consciousness into clones is a related positional variant, not necessarily a reciprocal exchange of bodies.
- Heat Signature
Teleporters and paused planning illustrate positional tools in infiltration; not every teleporter is assumed to swap.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build one swappable puppet, a pressure gate and an exit. Preview both destinations, reject blocked landings and update occupancy atomically. Allow undo; omit network multiplayer.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.