- 01Read origin-destination demand
- 02Connect routes
- 03Observe traffic
- 04Reroute congestion
Roads and access
Roads connect origins to destination entrances. Connectivity permits travel; bottlenecks and detours still determine useful arrival rates.
The player's decision
Spend limited road pieces on a new connection or improve the junction used by every route?
Original scenario
Original setup: two housing groups share one warehouse. One bridge saves road pieces but produces a queue; a costly second bridge separates the flows.
Start with this prototype
Build two origins, one depot and a river. Limit roads and bridges; show vehicle queues and completed trips. Deliver ten trips within a fixed number of rounds. Pause for editing and support undo.
Change one variable
Change demand directions, not just volume, so one shortest route is not always optimal.
What to observe in a playtest
Can players distinguish no path from a congested path? Does a junction change clear queues within an observable interval?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Unclear entrances or one-way rules look like pathfinding bugs. Explain invalid connections at their location.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Mini Motorways
The developer frames drawing and redesigning roads around changing traffic demand.
- Anno 1800
Roads link production, warehouses and the trading post, while also governing transport reach.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build two origins, one depot and a river. Limit roads and bridges; show vehicle queues and completed trips. Deliver ten trips within a fixed number of rounds. Pause for editing and support undo.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.