- 01Read persistent gains
- 02Compare waiting and rebuilding
- 03Confirm reset scope
- 04Test the new capability
Resetting for a new growth layer
Reset some production progress for persistent capabilities or multipliers. Timing compares the marginal benefit of waiting with the cost of rebuilding.
The player's decision
Reset now for a faster next run or wait to reach the next persistent-reward threshold?
Original scenario
Original setup: resetting at one hundred unlocks auto-collection; three hundred adds another production line. One reduces repeated input, the other adds allocation choices.
Start with this prototype
Build two resource layers and two visible reset thresholds. Preview losses, retained state and new effects. Fast-forward two runs and unlock layer two; confirm resets and offer a fresh start. Exclude paid currency.
Change one variable
Measure time to regain previous progress and whether new decisions replace repeated clicking.
What to observe in a playtest
Do repeated clicks reset once? Do saves retain permanent and clear temporary resources correctly?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Preview and settlement must share a formula, with explicit losses before commitment.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Cookie Clicker
Ascension resets progress for later advantages and persistent heavenly upgrades.
- Antimatter Dimensions
Multiple prestige layers include Infinity points for production upgrades and later discoveries.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build two resource layers and two visible reset thresholds. Preview losses, retained state and new effects. Fast-forward two runs and unlock layer two; confirm resets and offer a fresh start. Exclude paid currency.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.