
Art stylesGeometricHigh contrast
Painterly-surface 3D
Designed color masses, brush marks and exaggerated forms sit on 3D volumes. Surface marks remain attached to objects as the camera moves.
Traits
- Unify volume and silhouette proportions
- Align marks with surface form
- Keep lighting from erasing painted values
Play that fits
Useful for stylized adventures, exploration and shared worlds; freely rotated objects must work from multiple views.
Reference games
Make a coherent game art set
Suggested asset specification
- Character: distinctive proportions and color masses
- Scene: materials with consistent mark scale
- UI: distilled matching shapes
Motion and feedback
Keep marks fixed on surfaces through rotation, with accents attached to action rather than the screen.
Main production effort
Model proportions, painted textures and coordinated lighting drive effort; materials need differentiated reflections.
Start with this small scene
One painted wooden workshop, courier and three parcels using wood, cloth and stone only.
Simplify for a smaller budget
Limit materials, block large colors first and concentrate detail at visible play distances.
What to check
Do materials remain distinct in overcast/backlight, and do marks become noise at a distance?
Take the art specification
Includes localized visual rules, asset suggestions, scope and sources. This is a specification; assets still need production for your project.
Art specification v1 · Original editorial and examples · Reference-game assets not included
Prompt examples
Painterly-surface 3D. Unify volume and silhouette proportions. Align marks with surface form. Keep lighting from erasing painted values. One painted wooden workshop, courier and three parcels using wood, cloth and stone only.
Painterly-surface 3D. Character: distinctive proportions and color masses|Scene: materials with consistent mark scale|UI: distilled matching shapes. Keep marks fixed on surfaces through rotation, with accents attached to action rather than the screen.. Do materials remain distinct in overcast/backlight, and do marks become noise at a distance?
Common pitfall
A paint filter cannot replace designed proportions, surface direction or controlled lighting.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Dishonored
Observe exaggerated architecture/figures and painted surfaces without treating all rendering as 2D.
- Sea of Thieves: 2026 Edition
Compare large wood, cloth and rock color masses under 3D lighting.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Make a single-screen delivery game: click destinations, deliver three parcels, then finish or restart. Use Painterly-surface 3D. One painted wooden workshop, courier and three parcels using wood, cloth and stone only.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.


