
Art stylesHand-drawnHigh contrast
Heavy ink and shadow
Large dark shapes and assertive ink lines model forms. Selective light is reserved for faces, props and important feedback.
Traits
- Design dark/light area ratios first
- Give contours a weight hierarchy
- Reserve bright accents for limited information
Play that fits
Useful for strategy, survival and tense adventures, with added separation cues for overlapping actors.
Reference games
Make a coherent game art set
Suggested asset specification
- Character: three-value masses
- Scene: controlled dark foreground area
- UI: status symbols distinct from figure shadows
Motion and feedback
Separate hands, props and faces from dark masses in key poses; keep impacts brief and clear.
Main production effort
Each pose's value design and overlaps need work; darkening the whole image is insufficient.
Start with this small scene
Draw a courier, bridge and three props in black, gray, paper white and one accent.
Simplify for a smaller budget
Fix the view and make three readable key poses before adding in-betweens.
What to check
Can gestures be read through overlap, and do hazard indicators merge with shadows?
Take the art specification
Includes localized visual rules, asset suggestions, scope and sources. This is a specification; assets still need production for your project.
Art specification v1 · Original editorial and examples · Reference-game assets not included
Prompt examples
Heavy ink and shadow. Design dark/light area ratios first. Give contours a weight hierarchy. Reserve bright accents for limited information. Draw a courier, bridge and three props in black, gray, paper white and one accent.
Heavy ink and shadow. Character: three-value masses|Scene: controlled dark foreground area|UI: status symbols distinct from figure shadows. Separate hands, props and faces from dark masses in key poses; keep impacts brief and clear.. Can gestures be read through overlap, and do hazard indicators merge with shadows?
Common pitfall
More black does not guarantee atmosphere; losing readable edges harms play decisions.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Darkest Dungeon®
Observe bold contours, character shadows and combat-state hierarchy together.
- Don't Starve
Observe hand-drawn figure/environment line rhythms rather than physically realistic lighting.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Make a single-screen delivery game: click destinations, deliver three parcels, then finish or restart. Use Heavy ink and shadow. Draw a courier, bridge and three props in black, gray, paper white and one accent.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.


